The Fanboys Lunchcast: Episode 96

July 18th, 2010 by mik
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Episode 96: F*** Me, Fidel (1:01:13)
Featuring reality TV, Crackdown 2, Inception, Robot Unicorn Attack, parental profanity, Deathspank, OnLive, and listener mail.

The Fanboys Lunchcast: Episode 95

July 3rd, 2010 by mik
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Episode 95: Traumatic (1:06:04)
Featuring iPhone 4 performance anxiety, Toy Story 3, Twilight, The Road, Trauma Team, Deadly Premonition, rubbish sound quality (even for us), and listener mail.

The Fanboys Lunchcast: Episode 94

June 21st, 2010 by mik
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Episode 94: Heroes of E3 (1:06:00)
Featuring Alan Wake, listener mail, and a surly, sarcastic, and slightly drinky E3 recap. Very, very exercise!

Email quickly, agents!

June 18th, 2010 by mik

Want in on the Crackdown 2 demo early? Like… NOW? We have ten codes to give away to the first ten people to send us an email to feedback@thefanboys.com Aaaaaaaaand, they’re gone. But don’t despair–the other podcasts at Platform Nation have codes too. Go give them a shot!

Prince of Persia: The Forgotten Sands Reviewed, in so Many Words

June 11th, 2010 by mik

The Forgotten Sands is Prince of Persia designed by committee. It certainly ticks all the boxes: handsome graphics—check, sweeping, epic soundtrack—check, clever, challenging platforming—check. Yet, despite having some of the most ingenious and fun mechanics of any Prince of Persia game (freezing and unfreezing water, in particular, is a concept that remains perpetually fresh and fun), it’s missing the one thing that has always made the series something special for me: heart.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Backbreaker Reviewed, in so Many Words

June 9th, 2010 by mik

Who could have guessed that an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine would play like an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine?

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Alan Wake – Spoiled in 60 Minutes

June 7th, 2010 by mik

Join us for a spoiler-filled discussion of Microsoft’s long-awaited psychological thriller, Alan Wake. In this roundtable chat, Nick Kosareo, Davide Vigliotti, Jonathan Maher, and Mike Phillips try to shed some light on the confounding story, tumultuous history, and uncertain future of Remedy’s horror opus.

The Fanboys Lunchcast: Episode 93

May 29th, 2010 by mik
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Episode 93: ModNation Biebers (1:01:10)
Featuring webbed feet, 24, Lost, The Thick of It, Alan Wake, Blue Velvet, Red Dead Redemption, ModNation Racers, Prince of Persia: The Forgotten Sands, listener mail, and a musical tribute to J Allard.

The Fanboys Lunchcast: Episode 92

May 15th, 2010 by mik
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Episode 92: Señor Manos, Federale (1:18:56)
Featuring color blindness, Halo: Reach, God of War III, the LittleBigPlanet 2 announcement, Kick-Ass, the juvenile charms of Sketch Nation Shooter, and listener mail.

The Fanboys Lunchcast: Episode 91

May 3rd, 2010 by mik
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Episode 91: It’s-a Sooch-a! (1:10:00)
Featuring thoughts on Flash, buying stolen goods, Super Street Fighter IV, After Burner Climax, and a steaming pile of listener mail.