Podcast: Download (58.2MB)
The Fanboys Lunchcast: Episode 87
March 8th, 2010 by mikHeavy Rain – Spoiled in 60 Minutes
March 8th, 2010 by mikOK, 79 minutes–but who’s counting? In this full-on spoiler discussion of Heavy Rain, Pete Dodd, Greg Sewart, David Vigliotti, James Chilton, and Mike Phillips tear into the story, the characters, and the myriad solutions to one of this year’s most interesting games.
Podcast: Download (59.3MB)
Get Your Code for the Blur Xbox 360 Beta
March 4th, 2010 by mikBizarre Creations’ upcoming combat racer, Blur, has an Xbox 360 beta starting on March 8th–and we have 50 codes to give away. Here’s what you have to do: nothing. Just be one of the first 50 folks to reply below with an email address where we can send your code, and we’ll hook you up. (of course, if you wanted to show your gratitude with an iTunes review or something like that–we won’t stop you, either) See you on the streets!
Dante’s Inferno Reviewed, in so Many Words
February 14th, 2010 by mikYou could write off Dante’s Inferno as nothing more than an opportunistic God of War hijacking. But you’d be overlooking its genius. Because in the midst of eight hours of abject concept theft, lol-tastic story sequences, and thumb-numbing scythe mashing, Visceral Games does manage to come up with one original, thought-provoking idea: the Devil has a massive penis.
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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.
The Fanboys Lunchcast: Episode 86
February 13th, 2010 by mikPodcast: Download (65.8MB)
Mass Effect 2 Reviewed, in so Many Words
February 7th, 2010 by mikFor as long as I’ve been playing games, about the highest praise that I could give a title was to say, “I can’t wait to play it all over again.” Some of my all-time favorites, like last year’s Uncharted 2, have excited me enough to replay them three or four times within mere months of their release. Mass Effect 2 manages to be something entirely… different. It marks the first time I’ve ever loved a game in such a way that I am staunchly opposed to playing it again, in deference to the unforgettable adventure Commander Shepard and I created.
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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.
The Fanboys Lunchcast: Episode 85
January 31st, 2010 by mikPodcast: Download (77.0MB)
Silent Hill: Shattered Memories Reviewed, in so Many Words
January 19th, 2010 by mikSo few games are truly for mature audiences—and I’m not talking about tits, dismemberment, and profanity-laced dialogue, here—that you really have to doff your cap to the rare experience that is. The story and themes in Shattered Memories strike just the right tone for grown-ups: it made me feel anxious, frantic, and desperate, in just the right measure. And the story wraps up in an eyebrow-raising ending that’s not so much “OMGWTFBBQ!” as it is, “Wow—that’s pretty goddamn smart.” So, how’s it play? Kinda shitty, honestly.
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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.
The Fanboys Lunchcast: Episode 84
January 16th, 2010 by mikPodcast: Download (74.0MB)
2009 Games of the Year—so say indie podcasts
January 7th, 2010 by mikYou’ve undoubtedly pored over, argued over, and fapped over the 2009 game awards bestowed by all the major gaming news outlets by now. But are you caught up on the selections of the people who really matter (namely, those who actually have to buy their own goddamn games and don’t get paid to play them)? If not, have I got a swell proposition for you…










