The Fanboys Lunchcast: Episode 99

August 29th, 2010 by mik
Episode 99: afraid – anus (1:09:15)
Featuring Shank, The Impossible Game, a sudden rainstorm, Far Cry 2, Scott Pilgrim, Motorstorm 3D Rift, Chaos Rings, an easy chance to win a couple free games, and listener mail.

The Fanboys Lunchcast: Episode 98

August 14th, 2010 by mik
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Episode 98: R.I.P. m.i.k. (42:11)
Featuring birthdays across the decades, the Gut Whisperer, some 3D gaming, Toy Story 3, The Signal, an easy chance to win a couple free games, and listener mail.

The Fanboys Lunchcast: Episode 97

August 1st, 2010 by mik
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Episode 97: Limbotomy (1:08:35)
Featuring Sooch’s new BFF, Crackdown 2 for (mercifully) the last time, Hydro Thunder, insane Limbo hyperbole, Inception, Starcraft 2, Let’s Create! Pottery HD, and listener mail.

The Fanboys Lunchcast: Episode 96

July 18th, 2010 by mik
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Episode 96: F*** Me, Fidel (1:01:13)
Featuring reality TV, Crackdown 2, Inception, Robot Unicorn Attack, parental profanity, Deathspank, OnLive, and listener mail.

The Fanboys Lunchcast: Episode 95

July 3rd, 2010 by mik
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Episode 95: Traumatic (1:06:04)
Featuring iPhone 4 performance anxiety, Toy Story 3, Twilight, The Road, Trauma Team, Deadly Premonition, rubbish sound quality (even for us), and listener mail.

The Fanboys Lunchcast: Episode 94

June 21st, 2010 by mik
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Episode 94: Heroes of E3 (1:06:00)
Featuring Alan Wake, listener mail, and a surly, sarcastic, and slightly drinky E3 recap. Very, very exercise!

Email quickly, agents!

June 18th, 2010 by mik

Want in on the Crackdown 2 demo early? Like… NOW? We have ten codes to give away to the first ten people to send us an email to feedback@thefanboys.com Aaaaaaaaand, they’re gone. But don’t despair–the other podcasts at Platform Nation have codes too. Go give them a shot!

Prince of Persia: The Forgotten Sands Reviewed, in so Many Words

June 11th, 2010 by mik

The Forgotten Sands is Prince of Persia designed by committee. It certainly ticks all the boxes: handsome graphics—check, sweeping, epic soundtrack—check, clever, challenging platforming—check. Yet, despite having some of the most ingenious and fun mechanics of any Prince of Persia game (freezing and unfreezing water, in particular, is a concept that remains perpetually fresh and fun), it’s missing the one thing that has always made the series something special for me: heart.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Backbreaker Reviewed, in so Many Words

June 9th, 2010 by mik

Who could have guessed that an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine would play like an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine?

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Alan Wake – Spoiled in 60 Minutes

June 7th, 2010 by mik

Join us for a spoiler-filled discussion of Microsoft’s long-awaited psychological thriller, Alan Wake. In this roundtable chat, Nick Kosareo, Davide Vigliotti, Jonathan Maher, and Mike Phillips try to shed some light on the confounding story, tumultuous history, and uncertain future of Remedy’s horror opus.