Archive for the ‘Reviews, in so Many Words’ Category

Modern Combat: Sandstorm Reviewed, in so Many Words

Sunday, September 27th, 2009

sandstorm

Beyond the fundamental quandary of whether one should develop a first-person shooter on the iPhone just because they can, it seems Gameloft has become the Weird Al Yankovic of iPhone game development—cranking out one shameless console classic rip-off after another. And, like Weird Al, it’s not funny anymore.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Scribblenauts Reviewed, in so Many Words

Tuesday, September 15th, 2009

scribblenauts

Scribblenauts occupies a similar—albeit not as hallowed—chunk of real estate in my brain as LittleBigPlanet. And I suspect the game will prove equally divisive. Some will argue the controls are iffy, the solutions to puzzles are seemingly arbitrary, and it’s less a “game” and more a “gimmick.” Those folks will be correct—and completely miss the point. Because, when your logically sound solution to a puzzle meets a frustrating dead end, that’s where Scribblenauts truly begins. At that moment, it’s time to test your imagination, embrace the absurd, and become a kid again.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Shadow Complex Reviewed, in so Many Words

Tuesday, August 25th, 2009

shadow-complex

After two hours of playing Shadow Complex, I contacted basically every 360 owner I knew to insist that they buy this obvious game-of-the-year candidate. My bad. Turns out Shadow Complex basically runs out of stolen ideas not long after that, and never manages to come up with any of its own. It’s still a really nice throwback game—well worth the time and $15 investment. But it never reaches the promise of its tremendous first impression.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

NCAA Football 10 & Madden NFL 10 Reviewed, in so Many Words

Sunday, August 23rd, 2009

madden-ncaa

Two things are even more certain in life than death and taxes: a new Madden release, and the heartbreak that follows. Historically, in those dark days of missed opportunities, I’ve always been able to turn to NCAA Football for my fix. Over the past several years, there have been installments of Madden which were, empirically, better football games than NCAA. But they were never as fun. The variety, disparity, and wackiness of NCAA always made it more unpredictable and exciting.

So, when NCAA 10 released and was a clear improvement over last year’s game, I was relatively certain that the pattern would hold. NCAA is an excellent football game, but the improvements are so subtle that, to anyone who hasn’t poured years into the series, they’re hardly noticeable. Madden, by contrast, has stepped up its game to such a degree that it can’t be ignored. Online franchises, a graphical/presentational overhaul, and the incredible Pro-Tak system (which encourages you to never give up on a play), combine to make this a Madden that brings the fun like no installment since Genesis ruled the gridiron.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Space Invaders Infinity Gene Reviewed, in so Many Words

Sunday, August 9th, 2009

infinity-gene

Between levels in Space Invaders Infinity Gene, the screen blanks and the word “EVOLUTION” is etched across the screen. Whenever this happens, I can’t help thinking that, beyond the connotations the word carries for the game (levels change and evolve as you play more), it’s also an apt description of the state of games on the platform—developers are figuring out what makes a great portable touchscreen game and, in this case, they’ve made an exhilarating, full-featured shooter that’s actually better than last year’s critical darling, Space Invaders Extreme.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Call of Juarez: Bound in Blood Reviewed, in so Many Words

Sunday, July 12th, 2009

juarez

There’s a lesson to be learned here for other developers creating narrative-driven shooters: keep your story very simple so you’re able to tell it very well. Bound in Blood does just that, and then seals the deal by adding gameplay mechanics that never get old (like bursting through saloon doors, fanning the hammer of your revolver at a roomful of cowboys) and a believable old west landscape that can, at moments, take your breath away. Multiplayer is… less impressive.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Ghostbusters Reviewed, in so Many Words

Monday, July 6th, 2009

ghostbusters

“It’s like a new Ghostbusters movie!” If what’s meant by that is that the game drags the franchise down in the same way the original movie’s sequel did, then I’ll agree. The story, dialogue, and locations are inexcusably uninteresting and unfunny, especially coming from the movie’s original creators. Its only saving grace is that wrangling ghosts with your proton stream is seriously fun… until it isn’t.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Tiger Woods 10 (Wii) Reviewed, in so Many Words

Sunday, June 28th, 2009

tiger

Tiger Woods 10 isn’t just a convincing case study for how MotionPlus can, in the hands of a skilled developer, turn Wii games into much more rich and rewarding experiences. It’s also one of the rare cases where the Wii version of a game is unquestionably the “big-boy” version—with more courses, more game modes, great online play, and controls so realistic and utterly addictive that the PS3 and 360 versions seem like mere toys by comparison. Only the most hardened console fanboy or strident graphics whore could dare argue otherwise.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Fuel Reviewed, in so Many Words.

Thursday, June 25th, 2009

fuel

Fuel has some of the finest marketing trailers of any game in recent memory. And they lie. What appears to be a seat-of-your-pants off-road racer on the order of Motorstorm is actually a slow, boring slog through a sparse [though admittedly enormous] landscape. Want to just zone out and explore ad nauseum? Rent.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

A Not-so-revolutionary Addition to the Site

Monday, June 22nd, 2009

reviews

We’ve been wanting to add game reviews to the site for some time now, but we weren’t sure quite how to tackle that task. Our reticence stemmed from the two things that we really hate about reviews:

  1. Reading them.
  2. Writing them.

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