Archive for the ‘Reviews, in so Many Words’ Category

The Saboteur Reviewed, in so Many Words

Tuesday, December 22nd, 2009

While it’s relieving to discover that The Saboteur is a fun and fitting send-off for Pandemic (after the trainwreck of Mercenaries 2), it’s also frustrating—because it could have been something truly memorable. The volume of things to explore, drive, scale, and blow-the-fuck-up (and the beautiful WWII Paris setting) are a joy to experience. However, the nagging meters, zones, gauges and other inorganic artifices never allow you to feel like you’re in the world, or completely buy into the story.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Borderlands Reviewed, in so Many Words

Monday, December 7th, 2009

blands

On paper, Borderlands has everything I could ever want in a game. You say “Diablo-style, loot-grabbing dungeon crawler done as quasi-cel-shaded, co-op FPS,” and I say “SOLD.” Who could have guessed that the loot would be so uninteresting, the environments so relentlessly bland, and the enemies so brain-dead (especially the bosses)? It’s really a shame that while the concept is a solid A, the execution is a total Zzzzzzzzzzzz.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Ratchet and Clank Future: A Crack in Time Reviewed, in so Many Words

Monday, November 30th, 2009

ratchet

There are many things I expect from a modern Ratchet game: pinpoint controls, inventive weaponry, visuals worthy of an animated feature, and a zany, Looney-Toons-style sense of humor. A Crack in Time fully delivers on those bullet points, then goes on to surprise with an outer-space-roaming open-world structure, time-manipulating puzzles that could be described as “one-player co-op,” and a story that builds to one of the most exhilarating crescendos of any game this year—including Uncharted 2. This is the adventure I always imagined I’d get to play, way back when I was a kid pushing NES buttons.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Madden Arcade Reviewed, in so Many Words

Sunday, November 29th, 2009

madden-arcade

Looking for the arcade football successor to NFL Blitz? You can keep looking. With Madden Arcade, EA has attempted to create chocolate-chip cookies using the ingredients for a turkey dinner. As a result, it never really has the flavor of an arcade game. Instead it looks and plays like what it is: a stripped-down version of Madden 10.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Grand Theft Auto: Chinatown Wars Reviewed, in so Many Words

Saturday, November 14th, 2009

chinatown

GTA IV and its expansions have received mountains of hype and praise for advancing the series in terms of story and character, but it’s this little dynamo that has re-energized the series where it counts for me—the gameplay. The DS version released earlier this year was a strong reminder that GTA was once more about the moment-to-moment pleasure of playing and less about exposition, stripper mini-games, and digital phalluses. The PSP version takes what was already one of the best games of the year, and makes it one of the best handheld games ever.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Black College Football: The Xperience Reviewed, in so Many Words

Wednesday, November 4th, 2009

bcfx

How bad is it? Just wretched enough to set back race relations in this country four decades.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Uncharted 2 Reviewed, in so Many Words

Monday, October 19th, 2009

uncharted2

Look, I don’t want to tell you how to live your life, but nit-picking Uncharted 2 is tantamount to Pope Julius telling Michelangelo that, while the Sistine Chapel is a hell of a piece of work, he might have liked it more if Adam’s junk was a bit bigger. It seems a little ungrateful in the face of such a ridiculous bounty, you know? The entire package—both single-player and multi-player—is so polished, adroitly crafted, and fun, that whatever flaws are present become functionally invisible to me. Games like this one don’t come along often. Enjoy it—it’s perfect.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Dead Space: Extraction Reviewed, in so Many Words

Monday, October 12th, 2009

extraction

Forget the “…for a Wii game” caveats—Extraction is an exciting, aurally and visually impressive game that captures the atmosphere and, importantly, the feel of the Dead Space universe in an experience that is most assuredly for adults (one unique and shocking scene in particular). And, while there’s no skirting the fact that it’s quite short, the story is so taut and well-crafted (better even than Dead Space’s, honestly) that missing out on it would be a huge mistake.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Backbreaker Football Reviewed, in so Many Words

Tuesday, October 6th, 2009

backbreaker

When Backbreaker Football was introduced, it was pitched as a Madden-killing physics powerhouse of console football. At long last, the game has been released… on the iPhone. For 99¢. I’ll admit it—I downloaded the game expecting to giggle at what a hot mess it was. Turns out NaturalMotion molded Backbreaker into a clever arcade football challenge (you simply steer your player down the field, dodging tacklers with accelerometer and touch controls) that’s perfectly suited for the iPhone.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Need for Speed Shift Reviewed, in so Many Words

Monday, September 28th, 2009

shift

Need for Speed Shift’s list of accomplishments is rather impressive: the best, most drivable cockpit view of any racing game out there, a fun and addictive leveling system, sound design that’s second to none, and graphics that blur the line between fantasy and reality. But where Shift truly separates itself from the pack is in its ability to—much like a woman convincing you you’re the best and biggest she’s ever had—make you believe you’re driving a simulation while only demanding arcade racing skills from you.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.