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	<title>The Fanboys &#187; Reviews, in so Many Words</title>
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	<itunes:summary>It gets no more high concept than this: A trio of nerds escape the office, go to lunch, and talk dirty about their various geekdoms (primarily video games) over a chorus of annoying ambient noise.</itunes:summary>
	<itunes:author>The Fanboys</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://thefanboys.com/wp-content/uploads/2008/05/fanboys-300.jpg" />
	<itunes:owner>
		<itunes:name>The Fanboys</itunes:name>
		<itunes:email>feedback@thefanboys.com</itunes:email>
	</itunes:owner>
	<managingEditor>feedback@thefanboys.com (The Fanboys)</managingEditor>
	<copyright>2006-2010</copyright>
	<itunes:subtitle></itunes:subtitle>
	<itunes:keywords>video games, xbox 360, playstation, wii, nintendo, pc, ds, lunchcast</itunes:keywords>
	<image>
		<title>The Fanboys &#187; Reviews, in so Many Words</title>
		<url>http://thefanboys.com/wp-content/uploads/2007/01/fanboys-144.jpg</url>
		<link>http://thefanboys.com/category/reviews/</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
		<item>
		<title>Prince of Persia: The Forgotten Sands Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/06/11/prince-of-persia-the-forgotten-sands-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/06/11/prince-of-persia-the-forgotten-sands-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 02:00:31 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1161</guid>
		<description><![CDATA[The Forgotten Sands is Prince of Persia designed by committee. It certainly ticks all the boxes: handsome graphics—check, sweeping, epic soundtrack—check, clever, challenging platforming—check. Yet, despite having some of the most ingenious and fun mechanics of any Prince of Persia game (freezing and unfreezing water, in particular, is a concept that remains perpetually fresh and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/06/forgotten-sands.png"><img class="alignnone size-full wp-image-1162" title="forgotten-sands" src="http://thefanboys.com/wp-content/uploads/2010/06/forgotten-sands.png" alt="" width="440" height="275" /></a></p>
<p>The Forgotten Sands is Prince of Persia designed by committee. It certainly ticks all the boxes: handsome graphics—<em>check</em>, sweeping, epic soundtrack—<em>check</em>, clever, challenging platforming—<em>check</em>. Yet, despite having some of the most ingenious and fun mechanics of any Prince of Persia game (freezing and unfreezing water, in particular, is a concept that remains perpetually fresh and fun), it’s missing the one thing that has always made the series something special for me: <strong>heart</strong>.</p>
<p><em><span style="color: #ffffff;">.</span></em></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Backbreaker Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/06/09/backbreaker-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/06/09/backbreaker-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 00:09:38 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1156</guid>
		<description><![CDATA[Who could have guessed that an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine would play like an American football game developed by a bunch of Europeans with the sole intention of showcasing their impressive physics engine? . About our scale&#8230; the number of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/06/backbreaker-ps3.png"><img class="alignnone size-full wp-image-1157" title="backbreaker-ps3" src="http://thefanboys.com/wp-content/uploads/2010/06/backbreaker-ps3.png" alt="" width="440" height="275" /></a></p>
<p>Who could have guessed that an <em>American</em> football game developed by a bunch of <em>Europeans</em> with the sole intention of showcasing their impressive physics engine would play like an <em>American</em> football game developed by a bunch of <em>Europeans</em> with the sole intention of showcasing their impressive physics engine?</p>
<p><em><span style="color: #ffffff;">.</span></em></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mirror&#8217;s Edge (iPad) Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/04/11/mirrors-edge-ipad-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/04/11/mirrors-edge-ipad-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 02:09:51 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1103</guid>
		<description><![CDATA[On one hand, Mirror’s Edge is a smart repackaging of the console game—with intuitive touch controls and graphics that showcase the beauty of the iPad’s screen. On the other hand, the actual gameplay is pretty minuscule—both in terms of what you get to do, and the time you get to do it (the “story” levels [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/04/mirrorsedge1.png"><img class="alignnone size-full wp-image-1107" title="mirrorsedge" src="http://thefanboys.com/wp-content/uploads/2010/04/mirrorsedge1.png" alt="" width="440" height="275" /></a></p>
<p>On one hand, Mirror’s Edge is a smart repackaging of the console game—with intuitive touch controls and graphics that showcase the beauty of the iPad’s screen. On the other hand, the actual <em>gameplay</em> is pretty minuscule—both in terms of what you get to do, and the time you get to do it (the “story” levels will take you around an hour). At $12.99, this one begs “price drop.”</p>
<p><em><span style="color: #ffffff;">.</span></em></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bioshock 2 Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/03/18/bioshock-2-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/03/18/bioshock-2-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 02:27:56 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1073</guid>
		<description><![CDATA[Bioshock 2 Pros: A tighter, more coherent story, with a conclusion that’s much more satisfying than its predecessor—and not reliant on a gimmicky twist for its impact Interesting new areas of Rapture that help flesh out its backstory and offer some new gameplay wrinkles, as well (like venturing outside in your Big Daddy suit) The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/03/bioshock-2.png"><img class="alignnone size-full wp-image-1074" title="bioshock-2" src="http://thefanboys.com/wp-content/uploads/2010/03/bioshock-2.png" alt="" width="440" height="275" /></a></p>
<p><strong>Bioshock 2 Pros:</strong></p>
<ul>
<li>A tighter, more coherent story, with a conclusion that’s much more satisfying than its predecessor—and not reliant on a gimmicky twist for its impact</li>
<li>Interesting new areas of Rapture that help flesh out its backstory and offer some new gameplay wrinkles, as well (like venturing outside in your Big Daddy suit)</li>
<li>The ability to dual-wield plasmids and weapons streamlines the combat, allowing for more tense and hectic encounters</li>
<li>Surprisingly polished online multiplayer that is clever, inventive, and fun</li>
</ul>
<p><strong>Bioshock 2 Cons:</strong></p>
<ul>
<li>It isn’t Bioshock 1</li>
</ul>
<p><em><span style="color: #ffffff;">.</span></em></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dante&#8217;s Inferno Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/02/14/dantes-inferno-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/02/14/dantes-inferno-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 05:49:31 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1048</guid>
		<description><![CDATA[You could write off Dante’s Inferno as nothing more than an opportunistic God of War hijacking. But you’d be overlooking its genius. Because in the midst of eight hours of abject concept theft, lol-tastic story sequences, and thumb-numbing scythe mashing, Visceral Games does manage to come up with one original, thought-provoking idea: the Devil has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/02/dante.png"><img class="alignnone size-full wp-image-1049" title="dante" src="http://thefanboys.com/wp-content/uploads/2010/02/dante.png" alt="" width="440" height="275" /></a></p>
<p>You could write off Dante’s Inferno as nothing more than an opportunistic God of War hijacking. But you’d be overlooking its genius. Because in the midst of eight hours of abject concept theft, lol-tastic story sequences, and thumb-numbing scythe mashing, Visceral Games does manage to come up with <strong>one</strong> original, thought-provoking idea: <em>the Devil has a massive penis.</em></p>
<p><span style="color: #ffffff;">.</span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mass Effect 2 Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/02/07/mass-effect-2-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/02/07/mass-effect-2-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 05:43:24 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1029</guid>
		<description><![CDATA[For as long as I’ve been playing games, about the highest praise that I could give a title was to say, “I can’t wait to play it all over again.” Some of my all-time favorites, like last year’s Uncharted 2, have excited me enough to replay them three or four times within mere months of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/02/masseffect2.png"><img class="alignnone size-full wp-image-1030" title="masseffect2" src="http://thefanboys.com/wp-content/uploads/2010/02/masseffect2.png" alt="" width="440" height="275" /></a></p>
<p>For as long as I’ve been playing games, about the highest praise that I could give a title was to say, “I can’t wait to play it all over again.” Some of my all-time favorites, like last year’s Uncharted 2, have excited me enough to replay them three or four times within mere months of their release. Mass Effect 2 manages to be something entirely… different. It marks the first time I’ve ever loved a game in such a way that I am s<em>taunchly opposed to playing it again</em>, in deference to the unforgettable adventure Commander Shepard and I created.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Silent Hill: Shattered Memories Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2010/01/19/silent-hill-shattered-memories-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2010/01/19/silent-hill-shattered-memories-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 02:19:36 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=1010</guid>
		<description><![CDATA[So few games are truly for mature audiences—and I&#8217;m not talking about tits, dismemberment, and profanity-laced dialogue, here—that you really have to doff your cap to the rare experience that is. The story and themes in Shattered Memories strike just the right tone for grown-ups: it made me feel anxious, frantic, and desperate, in just [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2010/01/shattered-memories.png"><img class="alignnone size-full wp-image-1011" title="shattered-memories" src="http://thefanboys.com/wp-content/uploads/2010/01/shattered-memories.png" alt="" width="440" height="275" /></a></p>
<p>So few games are <em>truly</em> for mature audiences—and I&#8217;m not talking about tits, dismemberment, and profanity-laced dialogue, here—that you really have to doff your cap to the rare experience that is. The story and themes in Shattered Memories strike just the right tone for grown-ups: it made me feel anxious, frantic, and desperate, in just the right measure. And the story wraps up in an eyebrow-raising ending that&#8217;s not so much <em>&#8220;OMGWTFBBQ!&#8221;</em> as it is, <em>&#8220;Wow—that&#8217;s pretty goddamn smart.&#8221;</em> So, how’s it play? Kinda shitty, honestly.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Pixeljunk Shooter Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/12/28/pixeljunk-shooter-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/12/28/pixeljunk-shooter-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 03:53:07 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=942</guid>
		<description><![CDATA[The folks at Q may understand better than any other developer how to squeeze maximum impact out of the minute details of a “small” game. Every sound effect, musical refrain, or graphical flourish is a delicious little treat for the senses—and they retain that impact seemingly indefinitely. The gameplay in Shooter delivers in a similar [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2009/12/shooter.png"><img class="alignnone size-full wp-image-943" title="shooter" src="http://thefanboys.com/wp-content/uploads/2009/12/shooter.png" alt="" width="440" height="275" /></a></p>
<p>The folks at Q may understand better than any other developer how to squeeze maximum impact out of the minute details of a “small” game. Every sound effect, musical refrain, or graphical flourish is a delicious little treat for the senses—and they retain that impact seemingly indefinitely. The gameplay in Shooter delivers in a similar fashion. Equal parts game and science experiment, the fun with physics in Shooter sticks with you long after you’ve completed the game. I only wish it were slightly tougher and lasted a bit longer.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Saboteur Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/12/22/the-saboteur-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/12/22/the-saboteur-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 22:40:57 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=930</guid>
		<description><![CDATA[While it’s relieving to discover that The Saboteur is a fun and fitting send-off for Pandemic (after the trainwreck of Mercenaries 2), it’s also frustrating—because it could have been something truly memorable. The volume of things to explore, drive, scale, and blow-the-fuck-up (and the beautiful WWII Paris setting) are a joy to experience. However, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefanboys.com/wp-content/uploads/2009/12/saboteur1.png"><img class="alignnone size-full wp-image-932" title="saboteur" src="http://thefanboys.com/wp-content/uploads/2009/12/saboteur1.png" alt="" width="440" height="275" /></a></p>
<p>While it’s relieving to discover that The Saboteur is a fun and fitting send-off for Pandemic (after the trainwreck of Mercenaries 2), it’s also frustrating—because it could have been something truly memorable. The volume of things to explore, drive, scale, and <em>blow-the-fuck-up</em> (and the beautiful WWII Paris setting) are a joy to experience. However, the nagging meters, zones, gauges and other inorganic artifices never allow you to feel like you’re in the world, or completely buy into the story.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Borderlands Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/12/07/borderlands-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/12/07/borderlands-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 03:04:56 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=910</guid>
		<description><![CDATA[On paper, Borderlands has everything I could ever want in a game. You say “Diablo-style, loot-grabbing dungeon crawler done as quasi-cel-shaded, co-op FPS,” and I say “SOLD.” Who could have guessed that the loot would be so uninteresting, the environments so relentlessly bland, and the enemies so brain-dead (especially the bosses)? It’s really a shame [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-911" title="blands" src="http://thefanboys.com/wp-content/uploads/2009/12/blands.png" alt="blands" width="440" height="275" /></p>
<p>On paper, Borderlands has everything I could ever want in a game. You say <em>“Diablo-style, loot-grabbing dungeon crawler done as quasi-cel-shaded, co-op FPS,”</em> and I say <em>“SOLD.”</em> Who could have guessed that the loot would be so uninteresting, the environments so relentlessly bland, and the enemies so brain-dead (especially the bosses)? It’s really a shame that while the concept is a solid <strong>A</strong>, the execution is a total <strong>Zzzzzzzzzzzz</strong>.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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			<wfw:commentRss>http://thefanboys.com/2009/12/07/borderlands-reviewed-in-so-many-words/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Ratchet and Clank Future: A Crack in Time Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/11/30/ratchet-and-clank-future-a-crack-in-time-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/11/30/ratchet-and-clank-future-a-crack-in-time-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 04:37:07 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=890</guid>
		<description><![CDATA[There are many things I expect from a modern Ratchet game: pinpoint controls, inventive weaponry, visuals worthy of an animated feature, and a zany, Looney-Toons-style sense of humor. A Crack in Time fully delivers on those bullet points, then goes on to surprise with an outer-space-roaming open-world structure, time-manipulating puzzles that could be described as [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-891" title="ratchet" src="http://thefanboys.com/wp-content/uploads/2009/11/ratchet1.png" alt="ratchet" width="440" height="275" /></p>
<p>There are many things I expect from a modern Ratchet game: pinpoint controls, inventive weaponry, visuals worthy of an animated feature, and a zany, Looney-Toons-style sense of humor. A Crack in Time fully delivers on those bullet points, then goes on to surprise with an outer-space-roaming open-world structure, time-manipulating puzzles that could be described as “one-player co-op,” and a story that builds to one of the most exhilarating crescendos of any game this year—including Uncharted 2. <em>This</em> is the adventure I always imagined I’d get to play, way back when I was a kid pushing NES buttons.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>5</slash:comments>
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		<title>Madden Arcade Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/11/29/madden-arcade-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/11/29/madden-arcade-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 18:27:04 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=884</guid>
		<description><![CDATA[Looking for the arcade football successor to NFL Blitz? You can keep looking. With Madden Arcade, EA has attempted to create chocolate-chip cookies using the ingredients for a turkey dinner. As a result, it never really has the flavor of an arcade game. Instead it looks and plays like what it is: a stripped-down version [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-885" title="madden-arcade" src="http://thefanboys.com/wp-content/uploads/2009/11/madden-arcade.png" alt="madden-arcade" width="440" height="275" /></p>
<p>Looking for the arcade football successor to NFL Blitz? You can keep looking. With Madden Arcade, EA has attempted to create chocolate-chip cookies using the ingredients for a turkey dinner. As a result, it never really has the <em>flavor</em> of an arcade game. Instead it looks and plays like what it is: a stripped-down version of Madden 10.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Grand Theft Auto: Chinatown Wars Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/11/14/grand-theft-auto-chinatown-wars-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/11/14/grand-theft-auto-chinatown-wars-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 19:59:43 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=864</guid>
		<description><![CDATA[GTA IV and its expansions have received mountains of hype and praise for advancing the series in terms of story and character, but it’s this little dynamo that has re-energized the series where it counts for me—the gameplay. The DS version released earlier this year was a strong reminder that GTA was once more about [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-865" title="chinatown" src="http://thefanboys.com/wp-content/uploads/2009/11/chinatown.png" alt="chinatown" width="440" height="275" /></p>
<p>GTA IV and its expansions have received mountains of hype and praise for advancing the series in terms of story and character, but it’s <em>this</em> little dynamo that has re-energized the series where it counts for me—the gameplay. The DS version released earlier this year was a strong reminder that GTA was once more about the moment-to-moment pleasure of playing and less about exposition, <a href="http://www.youtube.com/watch?v=jYIGG_pGTOw" target="_blank">stripper mini-games</a>, and <a href="http://www.australiangamer.com/images/screenshots/617/617_grandtheftautoivthelostanddamned11_r.jpg" target="_blank">digital phalluses</a>. The PSP version takes what was already one of the best games of the year, and makes it one of the best handheld games <strong>ever</strong>.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>3</slash:comments>
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		<title>Black College Football: The Xperience Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/11/04/black-college-football-the-xperience-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/11/04/black-college-football-the-xperience-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 02:14:59 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=845</guid>
		<description><![CDATA[How bad is it? Just wretched enough to set back race relations in this country four decades. . About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-846" title="bcfx" src="http://thefanboys.com/wp-content/uploads/2009/11/bcfx.png" alt="bcfx" width="440" height="275" /></p>
<p><em>How bad is it?</em> Just wretched enough to set back race relations in this country four decades.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>4</slash:comments>
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		<title>Uncharted 2 Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/10/19/uncharted-2-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/10/19/uncharted-2-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 01:55:54 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=828</guid>
		<description><![CDATA[Look, I don’t want to tell you how to live your life, but nit-picking Uncharted 2 is tantamount to Pope Julius telling Michelangelo that, while the Sistine Chapel is a hell of a piece of work, he might have liked it more if Adam’s junk was a bit bigger. It seems a little ungrateful in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-827" title="uncharted2" src="http://thefanboys.com/wp-content/uploads/2009/10/uncharted2.png" alt="uncharted2" width="440" height="275" /></p>
<p>Look, I don’t want to tell you how to live your life, but nit-picking Uncharted 2 is tantamount to Pope Julius telling Michelangelo that, while the Sistine Chapel is a hell of a piece of work, he might have liked it more if Adam’s junk was a bit bigger. It seems a little ungrateful in the face of such a ridiculous bounty, you know? The entire package—both single-player and multi-player—is so polished, adroitly crafted, and <strong>fun</strong>, that whatever flaws are present become functionally invisible to me. Games like this one don’t come along often. Enjoy it—<em>it’s perfect.</em></p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Dead Space: Extraction Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/10/12/dead-space-extraction-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/10/12/dead-space-extraction-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 01:23:12 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=821</guid>
		<description><![CDATA[Forget the “…for a Wii game” caveats—Extraction is an exciting, aurally and visually impressive game that captures the atmosphere and, importantly, the feel of the Dead Space universe in an experience that is most assuredly for adults (one unique and shocking scene in particular). And, while there’s no skirting the fact that it’s quite short, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-822" title="extraction" src="http://thefanboys.com/wp-content/uploads/2009/10/extraction.png" alt="extraction" width="440" height="275" /></p>
<p>Forget the <em>“…for a Wii game”</em> caveats—Extraction is an exciting, aurally and visually impressive game that captures the atmosphere and, importantly, the <em>feel</em> of the Dead Space universe in an experience that is most assuredly for adults (one unique and shocking scene in particular). And, while there’s no skirting the fact that it’s quite short, the story is so taut and well-crafted (better even than Dead Space’s, honestly) that missing out on it would be a huge mistake.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>2</slash:comments>
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		<title>Backbreaker Football Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/10/06/backbreaker-football-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/10/06/backbreaker-football-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 04:09:48 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=806</guid>
		<description><![CDATA[When Backbreaker Football was introduced, it was pitched as a Madden-killing physics powerhouse of console football. At long last, the game has been released… on the iPhone. For 99¢. I’ll admit it—I downloaded the game expecting to giggle at what a hot mess it was. Turns out NaturalMotion molded Backbreaker into a clever arcade football [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-807" title="backbreaker" src="http://thefanboys.com/wp-content/uploads/2009/10/backbreaker.png" alt="backbreaker" width="440" height="275" /></p>
<p>When Backbreaker Football was introduced, it was pitched as a Madden-killing physics powerhouse of console football. At long last, the game has been released… on the iPhone. For 99¢. I’ll admit it—I downloaded the game expecting to giggle at what a hot mess it was. Turns out NaturalMotion molded Backbreaker into a clever arcade football challenge (you simply <em>steer </em>your player down the field, dodging tacklers with accelerometer and touch controls) that’s perfectly suited for the iPhone.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Need for Speed Shift Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/09/28/need-for-speed-shift-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/09/28/need-for-speed-shift-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 02:28:24 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=791</guid>
		<description><![CDATA[Need for Speed Shift’s list of accomplishments is rather impressive: the best, most drivable cockpit view of any racing game out there, a fun and addictive leveling system, sound design that’s second to none, and graphics that blur the line between fantasy and reality. But where Shift truly separates itself from the pack is in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-792" title="shift" src="http://thefanboys.com/wp-content/uploads/2009/09/shift.png" alt="shift" width="440" height="275" /></p>
<p>Need for Speed Shift’s list of accomplishments is rather impressive: the best, most drivable cockpit view of any racing game out there, a fun and addictive leveling system, sound design that’s second to none, and graphics that blur the line between fantasy and reality. But where Shift truly separates itself from the pack is in its ability to—much like a woman convincing you you’re the best and biggest she’s ever had—make you <em>believe</em> you’re driving a simulation while only demanding arcade racing skills from you.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>3</slash:comments>
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		<title>Modern Combat: Sandstorm Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/09/27/modern-combat-sandstorm-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/09/27/modern-combat-sandstorm-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 03:00:22 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=785</guid>
		<description><![CDATA[Beyond the fundamental quandary of whether one should develop a first-person shooter on the iPhone just because they can, it seems Gameloft has become the Weird Al Yankovic of iPhone game development—cranking out one shameless console classic rip-off after another. And, like Weird Al, it’s not funny anymore. . About our scale&#8230; the number of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-786" title="sandstorm" src="http://thefanboys.com/wp-content/uploads/2009/09/sandstorm.png" alt="sandstorm" width="440" height="275" /></p>
<p>Beyond the fundamental quandary of whether one <em>should </em>develop a first-person shooter on the iPhone just because they <em>can</em>, it seems Gameloft has become the Weird Al Yankovic of iPhone game development—cranking out one shameless console classic rip-off after another. And, like Weird Al, it’s not funny anymore.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Scribblenauts Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/09/15/scribblenauts-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/09/15/scribblenauts-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 04:18:52 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=749</guid>
		<description><![CDATA[Scribblenauts occupies a similar—albeit not as hallowed—chunk of real estate in my brain as LittleBigPlanet. And I suspect the game will prove equally divisive. Some will argue the controls are iffy, the solutions to puzzles are seemingly arbitrary, and it’s less a “game” and more a “gimmick.” Those folks will be correct—and completely miss the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-751" title="scribblenauts" src="http://thefanboys.com/wp-content/uploads/2009/09/scribblenauts.png" alt="scribblenauts" width="440" height="275" /></p>
<p>Scribblenauts occupies a similar—albeit not as hallowed—chunk of real estate in my brain as LittleBigPlanet. And I suspect the game will prove equally divisive. Some will argue the controls are iffy, the solutions to puzzles are seemingly arbitrary, and it’s less a “game” and more a “gimmick.” Those folks will be correct—and completely miss the point. Because, when your logically sound solution to a puzzle meets a frustrating dead end, that’s where Scribblenauts truly begins. At that moment, it’s time to test your imagination, embrace the absurd, and become a kid again.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Shadow Complex Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/08/25/shadow-complex-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/08/25/shadow-complex-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 03:49:58 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=725</guid>
		<description><![CDATA[After two hours of playing Shadow Complex, I contacted basically every 360 owner I knew to insist that they buy this obvious game-of-the-year candidate. My bad. Turns out Shadow Complex basically runs out of stolen ideas not long after that, and never manages to come up with any of its own. It’s still a really [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-726" title="shadow-complex" src="http://thefanboys.com/wp-content/uploads/2009/08/shadow-complex.png" alt="shadow-complex" width="440" height="275" /></p>
<p>After two hours of playing Shadow Complex, I contacted basically every 360 owner I knew to insist that they buy this obvious game-of-the-year candidate. <strong>My bad.</strong> Turns out Shadow Complex basically runs out of stolen ideas not long after that, and never manages to come up with any of its own. It’s still a really nice throwback game—well worth the time and $15 investment. But it never reaches the promise of its tremendous first impression.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<title>NCAA Football 10 &amp; Madden NFL 10 Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/08/23/ncaa-football-10-madden-nfl-10-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/08/23/ncaa-football-10-madden-nfl-10-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 18:15:01 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=719</guid>
		<description><![CDATA[Two things are even more certain in life than death and taxes: a new Madden release, and the heartbreak that follows. Historically, in those dark days of missed opportunities, I’ve always been able to turn to NCAA Football for my fix. Over the past several years, there have been installments of Madden which were, empirically, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-720" title="madden-ncaa" src="http://thefanboys.com/wp-content/uploads/2009/08/madden-ncaa.png" alt="madden-ncaa" width="440" height="236" /></p>
<p>Two things are even more certain in life than death and taxes: a new Madden release, and the heartbreak that follows. Historically, in those dark days of missed opportunities, I’ve always been able to turn to NCAA Football for my fix. Over the past several years, there have been installments of Madden which were, empirically, <em>better football games</em> than NCAA. But they were never as fun. The variety, disparity, and wackiness of NCAA always made it more unpredictable and exciting.</p>
<p>So, when NCAA 10 released and was a clear improvement over last year’s game, I was relatively certain that the pattern would hold. NCAA is an excellent football game, but the improvements are so subtle that, to anyone who hasn’t poured years into the series, they’re hardly noticeable. Madden, by contrast, has stepped up its game to such a degree that it can’t be ignored. Online franchises, a graphical/presentational overhaul, and the incredible Pro-Tak system (which encourages you to <a href="http://www.youtube.com/watch?v=kjKTYh3CAc0&amp;feature=player_profilepage" target="_blank">never give up on a play</a>), combine to make this a Madden that brings the <strong>fun</strong> like no installment since Genesis ruled the gridiron.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Space Invaders Infinity Gene Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/08/09/space-invaders-infinity-gene-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/08/09/space-invaders-infinity-gene-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 04:13:50 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=704</guid>
		<description><![CDATA[Between levels in Space Invaders Infinity Gene, the screen blanks and the word “EVOLUTION” is etched across the screen. Whenever this happens, I can’t help thinking that, beyond the connotations the word carries for the game (levels change and evolve as you play more), it’s also an apt description of the state of games on [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-705" title="infinity-gene" src="http://thefanboys.com/wp-content/uploads/2009/08/infinity-gene.png" alt="infinity-gene" width="440" height="275" /></p>
<p>Between levels in Space Invaders Infinity Gene, the screen blanks and the word “EVOLUTION” is etched across the screen. Whenever this happens, I can’t help thinking that, beyond the connotations the word carries for the game (levels change and evolve as you play more), it’s also an apt description of the state of games on the platform—developers are figuring out what makes a great portable touchscreen game and, in this case, they’ve made an exhilarating, full-featured shooter that’s actually <em>better</em> than last year’s critical darling, Space Invaders Extreme.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Call of Juarez: Bound in Blood Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/07/12/call-of-juarez-bound-in-blood-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/07/12/call-of-juarez-bound-in-blood-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 05:30:33 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=672</guid>
		<description><![CDATA[There’s a lesson to be learned here for other developers creating narrative-driven shooters: keep your story very simple so you’re able to tell it very well. Bound in Blood does just that, and then seals the deal by adding gameplay mechanics that never get old (like bursting through saloon doors, fanning the hammer of your [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-671" title="juarez" src="http://thefanboys.com/wp-content/uploads/2009/07/juarez.png" alt="juarez" width="440" height="275" /></p>
<p>There’s a lesson to be learned here for other developers creating narrative-driven shooters: keep your story <em>very</em> simple so you’re able to tell it <em>very</em> well. Bound in Blood does just that, and then seals the deal by adding gameplay mechanics that never get old (like bursting through saloon doors, fanning the hammer of your revolver at a roomful of cowboys) and a believable old west landscape that can, at moments, take your breath away. Multiplayer is… <em>less impressive</em>.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Ghostbusters Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/07/06/ghostbusters-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/07/06/ghostbusters-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 03:13:43 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=666</guid>
		<description><![CDATA[“It’s like a new Ghostbusters movie!” If what’s meant by that is that the game drags the franchise down in the same way the original movie’s sequel did, then I’ll agree. The story, dialogue, and locations are inexcusably uninteresting and unfunny, especially coming from the movie’s original creators. Its only saving grace is that wrangling [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-667" title="ghostbusters" src="http://thefanboys.com/wp-content/uploads/2009/07/ghostbusters.png" alt="ghostbusters" width="440" height="275" /></p>
<p><em>“It’s like a new Ghostbusters movie!”</em> If what’s meant by that is that the game drags the franchise down in the same way the original movie’s sequel did, then I’ll agree. The story, dialogue, and locations are inexcusably uninteresting and unfunny, especially coming from the movie’s original creators. Its only saving grace is that wrangling ghosts with your proton stream is seriously fun… until it isn’t.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>1</slash:comments>
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		<title>Tiger Woods 10 (Wii) Reviewed, in so Many Words</title>
		<link>http://thefanboys.com/2009/06/28/tiger-woods-10-wii-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/06/28/tiger-woods-10-wii-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 05:50:04 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=619</guid>
		<description><![CDATA[Tiger Woods 10 isn’t just a convincing case study for how MotionPlus can, in the hands of a skilled developer, turn Wii games into much more rich and rewarding experiences. It’s also one of the rare cases where the Wii version of a game is unquestionably the “big-boy” version—with more courses, more game modes, great [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-620" title="tiger" src="http://thefanboys.com/wp-content/uploads/2009/06/tiger.png" alt="tiger" width="440" height="275" /></p>
<p>Tiger Woods 10 isn’t just a convincing case study for how MotionPlus can, in the hands of a skilled developer, turn Wii games into much more rich and rewarding experiences. It’s also one of the rare cases where the Wii version of a game <em>is</em> unquestionably the “big-boy” version—with more courses, more game modes, great online play, and controls so realistic and utterly addictive that the PS3 and 360 versions seem like mere toys by comparison. Only the most hardened console fanboy or strident graphics whore could dare argue otherwise.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>2</slash:comments>
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		<title>Fuel Reviewed, in so Many Words.</title>
		<link>http://thefanboys.com/2009/06/25/fuel-reviewed-in-so-many-words/</link>
		<comments>http://thefanboys.com/2009/06/25/fuel-reviewed-in-so-many-words/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 06:24:38 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=597</guid>
		<description><![CDATA[Fuel has some of the finest marketing trailers of any game in recent memory. And they lie. What appears to be a seat-of-your-pants off-road racer on the order of Motorstorm is actually a slow, boring slog through a sparse [though admittedly enormous] landscape. Want to just zone out and explore ad nauseum? Rent. . About [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-598" title="fuel" src="http://thefanboys.com/wp-content/uploads/2009/06/fuel.png" alt="fuel" width="440" height="275" /></p>
<p>Fuel has some of the finest marketing trailers of any game in recent memory. And they lie. What <em>appears</em> to be a seat-of-your-pants off-road racer on the order of Motorstorm is actually a slow, boring slog through a sparse [though admittedly enormous] landscape. Want to just zone out and explore ad nauseum? Rent.</p>
<p><span style="color: #ffffff;"><span style="font-size: xx-small;">.</span></span></p>
<p><span style="color: #5f9ea0;"><span style="font-size: xx-small;">About our scale&#8230; the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.</span></span></p>
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		<slash:comments>7</slash:comments>
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		<title>A Not-so-revolutionary Addition to the Site</title>
		<link>http://thefanboys.com/2009/06/22/a-not-so-revolutionary-addition-to-the-site/</link>
		<comments>http://thefanboys.com/2009/06/22/a-not-so-revolutionary-addition-to-the-site/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 05:08:27 +0000</pubDate>
		<dc:creator>mik</dc:creator>
				<category><![CDATA[Reviews, in so Many Words]]></category>

		<guid isPermaLink="false">http://thefanboys.com/?p=575</guid>
		<description><![CDATA[We&#8217;ve been wanting to add game reviews to the site for some time now, but we weren&#8217;t sure quite how to tackle that task. Our reticence stemmed from the two things that we really hate about reviews: Reading them. Writing them. With regard to the first problem, there&#8217;s very little that appeals to me less [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-574" title="reviews" src="http://thefanboys.com/wp-content/uploads/2009/06/reviews.png" alt="reviews" width="440" height="146" /></p>
<p>We&#8217;ve been wanting to add game reviews to the site for some time now, but we weren&#8217;t sure quite how to tackle that task. Our reticence stemmed from the two things that we really hate about reviews:</p>
<ol>
<li><strong>Reading them.</strong></li>
<li><strong>Writing them.</strong></li>
</ol>
<p><span id="more-575"></span>With regard to the first problem, there&#8217;s very little that appeals to me less than going to read a review and being faced with this:</p>
<p><img class="aligncenter size-full wp-image-581" title="3-pages" src="http://thefanboys.com/wp-content/uploads/2009/06/3-pages.png" alt="3-pages" width="77" height="21" /></p>
<p>There isn&#8217;t a game, book, movie, automobile, or [insert noun] for which I will endure a three-page review. When presented with the option to click page three and read the summary with the score, I&#8217;ll do that 100% of the time. I need to know three things from a review&#8211;do I buy, rent, or pass&#8211;and I don&#8217;t need three pages to get me to that decision.</p>
<p>As for writing reviews, it&#8217;s a taxing, time-consuming, and, ultimately, thankless task (since jerkstores like me are going to cut to the chase anyway&#8211;or worse, go right to metacritic for the aggregated score). I feel bad for the poor sod who has to write three pages about Punch Out . . . let alone a foul turd like Terminator Salvation.</p>
<p>So, here&#8217;s our solution: <strong>Reviews&#8230; in so Many Words</strong>. We&#8217;ll be reviewing games on a 100-point scale, or rather, a 100-<em>word</em> scale. So, if a game is awful, our challenge will be to let you know in, say, 50 words or fewer why that&#8217;s so. Similarly, we&#8217;ll have, at most, 100 words to convince you that a game is worth your cash.</p>
<p>We&#8217;ll also welcome your reviews in the comments for each of ours. Give us your assessment in so many words, and we&#8217;ll compile our average listener&#8217;s score alongside ours&#8211;to see just how out of the loop we are.</p>
<p>Keep your eyes peeled&#8211;our first reviews will start going up tomorrow night.</p>
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