Archive for the ‘Nintendo’ Category

Scribblenauts Reviewed, in so Many Words

Tuesday, September 15th, 2009

scribblenauts

Scribblenauts occupies a similar—albeit not as hallowed—chunk of real estate in my brain as LittleBigPlanet. And I suspect the game will prove equally divisive. Some will argue the controls are iffy, the solutions to puzzles are seemingly arbitrary, and it’s less a “game” and more a “gimmick.” Those folks will be correct—and completely miss the point. Because, when your logically sound solution to a puzzle meets a frustrating dead end, that’s where Scribblenauts truly begins. At that moment, it’s time to test your imagination, embrace the absurd, and become a kid again.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

Tiger Woods 10 (Wii) Reviewed, in so Many Words

Sunday, June 28th, 2009

tiger

Tiger Woods 10 isn’t just a convincing case study for how MotionPlus can, in the hands of a skilled developer, turn Wii games into much more rich and rewarding experiences. It’s also one of the rare cases where the Wii version of a game is unquestionably the “big-boy” version—with more courses, more game modes, great online play, and controls so realistic and utterly addictive that the PS3 and 360 versions seem like mere toys by comparison. Only the most hardened console fanboy or strident graphics whore could dare argue otherwise.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.