The Saboteur Reviewed, in so Many Words

While it’s relieving to discover that The Saboteur is a fun and fitting send-off for Pandemic (after the trainwreck of Mercenaries 2), it’s also frustrating—because it could have been something truly memorable. The volume of things to explore, drive, scale, and blow-the-fuck-up (and the beautiful WWII Paris setting) are a joy to experience. However, the nagging meters, zones, gauges and other inorganic artifices never allow you to feel like you’re in the world, or completely buy into the story.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

2 Responses to “The Saboteur Reviewed, in so Many Words”

  1. You’ve finished it and I have not… but I have yet to see any reason to give the game over a 65. It has stuff, but none of the stuff is all that compelling.

  2. mik says:

    Mmmm, yes, well “stuff” is great. We all love “stuff.” But if you can have “stuff” that is also “compelling,” that’s truly magical.

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