Scribblenauts Reviewed, in so Many Words

scribblenauts

Scribblenauts occupies a similar—albeit not as hallowed—chunk of real estate in my brain as LittleBigPlanet. And I suspect the game will prove equally divisive. Some will argue the controls are iffy, the solutions to puzzles are seemingly arbitrary, and it’s less a “game” and more a “gimmick.” Those folks will be correct—and completely miss the point. Because, when your logically sound solution to a puzzle meets a frustrating dead end, that’s where Scribblenauts truly begins. At that moment, it’s time to test your imagination, embrace the absurd, and become a kid again.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

One Response to “Scribblenauts Reviewed, in so Many Words”

  1. For me, my favorite part thus far has been watching my imagination blossom. At first, my answers involved a rope and a ladder. After the first hour or so, I was using magic carpets and oxen to achieve my goal. Even as I type this, I am still working out how to finish a specific puzzle 3 times in the challenge mode.

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