
Surreptitious (and brief) recordings of random interactions with video game store clerks.
Episode 4: The Trojan Horstachio (2:21)
Featuring Sooch’s futile attempt to procure some interactive barnyard porn.
Podcast: Download (1.8MB)

Surreptitious (and brief) recordings of random interactions with video game store clerks.
Episode 4: The Trojan Horstachio (2:21)
Featuring Sooch’s futile attempt to procure some interactive barnyard porn.
Podcast: Download (1.8MB)

A trio of nerds escape the office, go to lunch, and talk about their various geekdoms (primarily video games) over a chorus of annoying ambient noise.
Episode 9: Whither Sooch? (41:49)
Featuring our predictions for the best games of 2007, a reluctant return to Azeroth, release date cynicism, and the joy of hate.
Podcast: Download (32.8MB)

A trio of nerds escape the office, go to lunch, and talk about their various geekdoms (primarily video games) over a chorus of annoying ambient noise.
Episode 8: Leetle Choo-choo (47:51)
Featuring our picks for the games of 2006, a cosplay request, horrific spousal cell phone etiquette, and the voices in Silent G’s head.
Podcast: Download (40.4MB)

Illustration “inspired” by one hilarious photo of the Penny Arcade chaps.
By all accounts, 2006 was a banner year for video games. Two brand-spankin’ new systems launched, existing consoles and handhelds started rolling out their second-generation titles and loads of new functionality, and, generally, the triple-A titles flowed like water. Yet, while everyone else is predictably compiling their “Best Darn Games of 2006″ lists, I’m struck by an entirely different development in gaming that was much more significant to me:
2006 was the year it became more fun for me to listen to people talk about games than it was to actually play them.